Thanks for reply. I didn't know that I have to wait for a frame for rendering. I wanted to invoke rendering outside main loop, I guess that's just not possible.
Bye and thanks, Ivan 2007/9/5, Robert Osfield <[EMAIL PROTECTED]>: > > Hi Ivan, > > See osgprerender example for render to texture. All you need to do is > place a RTT Camera into your scene, and after the first frame just set > its node mask to 0x0 or simply remove it. > > Robert. > > On 9/4/07, Ivan Bolčina <[EMAIL PROTECTED]> wrote: > > > > Hi. > > > > I just want to render a simple node to a texture. All the examples are > using > > callbacks, osg viewer,etc.. I don't understand all that, I just want to > set > > up geometry, projection and new camera and then take one shoot with > camera > > and that's it. > > > > So I need a simple function like this > > > > osg::Image * CreateTopDownShotOfNode( osg::Node * node); > > > > The main problem is how to tell osg to render using that camera. > > > > thx > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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