Hi Ivan,

See osgprerender example for render to texture.  All you need to do is
place a RTT Camera into your scene, and after the first frame just set
its node mask to 0x0 or simply remove it.

Robert.

On 9/4/07, Ivan Bolčina <[EMAIL PROTECTED]> wrote:
>
> Hi.
>
> I just want to render a simple node to a texture. All the examples are using
> callbacks, osg viewer,etc.. I don't understand all that, I just want to set
> up geometry, projection and new camera and then take one shoot with camera
> and that's it.
>
> So I need a simple function like this
>
> osg::Image * CreateTopDownShotOfNode( osg::Node * node);
>
> The main problem is how to tell osg to render using that camera.
>
> thx
>
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>
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