Hi Ivan, See osgprerender example for render to texture. All you need to do is place a RTT Camera into your scene, and after the first frame just set its node mask to 0x0 or simply remove it.
Robert. On 9/4/07, Ivan Bolčina <[EMAIL PROTECTED]> wrote: > > Hi. > > I just want to render a simple node to a texture. All the examples are using > callbacks, osg viewer,etc.. I don't understand all that, I just want to set > up geometry, projection and new camera and then take one shoot with camera > and that's it. > > So I need a simple function like this > > osg::Image * CreateTopDownShotOfNode( osg::Node * node); > > The main problem is how to tell osg to render using that camera. > > thx > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

