There is actually a LaTex file I wrote in order to clarify things. Unfortunately, it didn't make it into the osgdepthpeeling folder. So it's attached to this mail for a start and probably we should add it (or maybe a plain text version) to the folder for future releases. Transparency should simply be ignored, which is ok for depth peeling I think. It's considered to be stable in the way, that I tested it extensively on a few machines and everything worked out fine. But actually I would have been rather surprised if nobody had experienced problems with it. Please be more precise on what it took for the segfault to occur. Regards, Steffen |
readme.ltx
Description: Binary data
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

