Hello, I am currently working on a (hopefully) simple app which reads images, does some tiling, conversions and resizing and then writes out the resulting image(s). This app does not have (nor should it have) a window. But it does need to use osg::Image::scaleImage(...) which requires an OpenGL context because it uses gluScaleImage(...).
Reading the mailing list archives, I found this: http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/16290 In this thread, Robert suggests creating a pbuffer and destroying it afterwards. I would appreciate some pointers on how to do this, as I have no idea where to start. I'm currently working on Windows, but it would obviously be nice if I could keep this platform-independent if possible. I know the OSG is meant to be a 3D visualization API, but it seemed to have all I needed to do what I wanted to do, and I know it pretty well, so why not use it? Thanks in advance, J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

