Hello,

I am currently working on a (hopefully) simple app which reads images,  
does some tiling, conversions and resizing and then writes out the  
resulting image(s). This app does not have (nor should it have) a  
window. But it does need to use osg::Image::scaleImage(...) which  
requires an OpenGL context because it uses gluScaleImage(...).

Reading the mailing list archives, I found this:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/16290
In this thread, Robert suggests creating a pbuffer and destroying it  
afterwards. I would appreciate some pointers on how to do this, as I  
have no idea where to start. I'm currently working on Windows, but it  
would obviously be nice if I could keep this platform-independent if  
possible.

I know the OSG is meant to be a 3D visualization API, but it seemed to  
have all I needed to do what I wanted to do, and I know it pretty  
well, so why not use it?

Thanks in advance,

J-S
-- 
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                         http://whitestar02.webhop.org/

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