Windowless OSG would also be useful for offline collision detection, and height of terrain calculations.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Thursday, September 06, 2007 12:50 AM To: [email protected] Subject: Re: [osg-users] osg::Image::scaleImage in a windowless app Hello Paul, Thanks for your suggestion... My point of view: > Though, if you don't know Java that > well I suppose you might break even with trying to figure out how to get > OSG+OpenGL to do this for you versus learning the Java needed. I have done some Java but not in a while. Other than this scaleImage() thing, it took me all of a few hours to get my program working perfectly using C++/OSG, and I suspect once I know how to create a pbuffer, it will all be working in 15 minutes or less. So I don't really see the point in spending a day or more refreshing my knowledge of Java for this one project. > [insert every other language with a built-in imaging API here] OSG has a built-in imaging API... And it's my language of choice these days. ;-) Granted, it's limited, but it does what I need. If I need more, I'll go write a perl script using ImageMagick which in retrospect would probably have been quicker and more customizable anyways... Oh well. All this to say I agree with the point you make, but now I suspect I'm about 15 minutes away from my goal if I can just get a windowless OpenGL context! :-) J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

