Hmm, seems to be a good idea, since it would really define only those things, which are not defined.
Now we need somebody to merge this for every define in the osg ;-) I think it would be faster to write a script to search for #define GL_ and to replace it with the proposed macro. Art --- Robert Osfield <[EMAIL PROTECTED]> schrieb: > On 9/11/07, David Callu <[EMAIL PROTECTED]> wrote: > > but probably better like this :-) > > I'm not sure about relying upon GL_EXT_gpu_shader4 > rather than > GL_SAMPLER_2D_ARRAY_EXT, personally I'd rather keep > things more > focused on just the defines you need. > > Reflecting on this issue I wonder if use of macro > might not be be best > and do the #ifdef per define i.e. > > #define GL_DEIFINE(name, value) \ > #ifndef name \ > #define name value\ > #endif > > Then in the header have: > > GL_DEFINE(GL_SAMPLER_1D_ARRAY_EXT, 0x8DC0) > > Thoughts? > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > Wissenswertes für Bastler und Hobby Handwerker. BE A BETTER HEIMWERKER! www.yahoo.de/clever _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org