Hi Art et al. I support inclusion of the range of ShaderModel 4.0 style OpenGL extension in 2.4 rather, but not 2.2. For 2.2 we are very close to feature freeze.
My focus for 2.2 right now is stabilising the build and execution across platforms. I will consider minor feature enhancements that come that look like they won't interfere with the stability and build of the OSG, i.e. are very low risk. I won't merge higher risk changes, or hold back 2.2 for feature x. It is my plan to keep stable releases coming out every 2 to 3 months, and dev releases every week, so the need to try to get lots of features packed in is not required. Having a stable platform is more important than features. Robert. On 9/13/07, Art Tevs <[EMAIL PROTECTED]> wrote: > Hi > > I would suggest to include a big set of Shader Model > 4.0 features into the coming osg 2.2 Release. Here the > list of Sh4.0 extensions and how much is the progress > in the current osg (dev 2.1.10) is: > EXT_bindable_uniform > EXT_draw_buffers2 > EXT_draw_instanced > EXT_framebuffer_sRGB > EXT_geometry_shader4 > EXT_gpu_shader4 (some features are already > implemented) > EXT_packed_float > EXT_texture_array (Texture2DArray already implemented) > EXT_texture_buffer_object > EXT_texture_compression_latc > EXT_texture_compression_rgtc > EXT_texture_integer (completely implemented) > EXT_texture_shared_exponent > > Most of these extensions are very simple to implement > and just need proper testing. Thus, if somebody is > interested in the new features of the outcoming osg > 2.2, I would suggest to start working on implementing > this new extensions, since I am pretty sure that they > will get ARB or even main core extensions later. > > > Art > > > --- Robert Osfield <[EMAIL PROTECTED]> schrieb: > > > Hi All, > > > > This weeks dev release is rather later than usual > > thanks to getting > > all the build issues worked through, thanks for all > > the test and > > fixes, it does feel like we're slowly making > > progress towards 2.2. > > > > Info of DeveloperReleases: > > > > > http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases > > > > >From this page: > > > > * OpenSceneGraph-2.1.10, released on 13th > > September 2007. Several > > key changes/additions this week: The improved build > > configuration > > under Visual Studio is now set as default and new > > Texture2DArray and > > integer texture support has be introduced. Also a > > number of bug and > > build fixes bringing us ever closer a stable state > > for 2.2. > > > > source package : OpenSceneGraph-2.1.10.zip > > svn tag: svn co > > > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.1.10 > > OpenSceneGraph > > > > Please test and provide feedback, both positive and > > negative, thanks, > > in particular ask the question how close is the dev > > release to 2.2, > > what bits need to be addressed? > > Robert. > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > Machen Sie Yahoo! zu Ihrer Startseite. Los geht's: > http://de.yahoo.com/set > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

