Our group would GREATLY appreciate access to something like this in osg. We have tried many different approaches to a "gauge/panel" solution but have not found anything effective, especially in a vr environment (cave,powerwall). An osg nodekit to handle gauges/panels directly sounds like a good idea to me. Just my 2 cents! biv
On 9/14/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > > Hi Joe, > > There are certainly a number of projects which would benefit from > NodeKit that provides an rendered instrument panel. I'm not sure if > its generally useful enough to make it into the core OSG, but it could > certainly become part of the family and perhaps hosted on the osgforge > alongside VirtualPlanetBuilder, osgLua etc. > > Robert. > > On 9/14/07, Sullivan, Joseph (CDR) <[EMAIL PROTECTED]> wrote: > > > > > > Greetings, > > Over the last couple years we've worked on a few OSG/Delta3D projects > that > > have included a rendered instrument panel. We have a pretty decent > solution > > that currently hangs out as a Delta3D utility (dtUtil). Since it's > mostly > > OSG code we're wondering if it wouldn't make more sense to make this an > osg > > thing. > > So the questions are: > > Would this sort of application be useful for others? > > Is there enough interest and ability to support as part of OSG? > > What would be the right way to go - build as a plugin? > > Thanks! > > Joe S. > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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