Robert Osfield <[EMAIL PROTECTED]> writes:
> > Hi Joe, > > There are certainly a number of projects which would benefit from > NodeKit that provides an rendered instrument panel. I'm not sure if > its generally useful enough to make it into the core OSG, but it could > certainly become part of the family and perhaps hosted on the osgforge > alongside VirtualPlanetBuilder, osgLua etc. > > Robert. > > On 9/14/07, Sullivan, Joseph (CDR) <[EMAIL PROTECTED]> wrote: > > > > > > Greetings, > > Over the last couple years we've worked on a few OSG/Delta3D projects that > > have included a rendered instrument panel. We have a pretty decent solution > > that currently hangs out as a Delta3D utility (dtUtil). Since it's mostly > > OSG code we're wondering if it wouldn't make more sense to make this an osg > > thing. > > So the questions are: > > Would this sort of application be useful for others? > > Is there enough interest and ability to support as part of OSG? > > What would be the right way to go - build as a plugin? > > Thanks! > > Joe S. > > _______________________________________________ > > osg-users mailing list > > [EMAIL PROTECTED] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > Hi all, Okay, so I have some time to gather up this instrument panel project and submit it to the OSG world. To where should I send the code? I'd like to structure the directories so its easy to incorporate into wherever its going. Should I put it into its own subfolders or try to merge it into some existing osg folder? This library is pretty simple and easy to extend, yet should provide a good starting point for 2D gauges. Thanks, Erik _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

