Hi John, On 9/15/07, John Steinbis <[EMAIL PROTECTED]> wrote: > Thanks Robert, > I have this working now without rescaling the image. My solution was > to pad the image with zeros making it a power of two and then specify > the correct percentage of the image to use as 2D texture. Not sure if > this is the best solution but it works and is fast enough for me.
This is not an elegant way to tackle the problem, workable yes, but I'd recommend spending a little time - readying up about TextureRectangle or just disabling the resize of non power of two textures, you'll end up with a more efficient and elegant solution. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

