I tryed disabling the resize of non power of two textures by using "setResizeNonPowerOfTwoHint" but it did not seem to have any effect. Do you think there is a bug or I just wasnt doing something right? You can find the line where I tried this in my original post.
I havent been able to figure out how to set the position of a window. How can I do this? Also, if I try to drag the window to a new location, it freezes. -- js On 9/15/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi John, > > On 9/15/07, John Steinbis <[EMAIL PROTECTED]> wrote: > > Thanks Robert, > > I have this working now without rescaling the image. My solution was > > to pad the image with zeros making it a power of two and then specify > > the correct percentage of the image to use as 2D texture. Not sure if > > this is the best solution but it works and is fast enough for me. > > This is not an elegant way to tackle the problem, workable yes, but > I'd recommend spending a little time - readying up about > TextureRectangle or just disabling the resize of non power of two > textures, you'll end up with a more efficient and elegant solution. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

