I tryed disabling the resize of non power of two textures by using
"setResizeNonPowerOfTwoHint" but it did not seem to have any effect.
Do you think there is a bug or I just wasnt doing something right? You
can find the line where I tried this in my original post.

I havent been able to figure out how to set the position of a window.
How can I do this? Also, if I try to drag the window to a new
location, it freezes.

-- js


On 9/15/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
> Hi John,
>
> On 9/15/07, John Steinbis <[EMAIL PROTECTED]> wrote:
> > Thanks Robert,
> > I have this working now without rescaling the image. My solution was
> > to pad the image with zeros making it a power of two and then specify
> > the correct percentage of the image to use as 2D texture. Not sure if
> > this is the best solution but it works and is fast enough for me.
>
> This is not an elegant way to tackle the problem, workable yes, but
> I'd recommend spending a little time - readying up about
> TextureRectangle or just disabling the resize of non power of two
> textures, you'll end up with a more efficient and elegant solution.
>
> Robert.
> _______________________________________________
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>
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