Alberto Luaces wrote: > Hi, > > I think you can specify a normal per polygon using Geometry::setNormalBinding > and the parameter BIND_PER_PRIMITIVE. >
This is true, but OSG will fall back to using glBegin()/glEnd() to render the primitives, rather than using vertex arrays or display lists. Not a problem if you've got a few objects like this, but isn't the most efficient path when the scenegraph gets large. -J ______________________________________________________________________ This email has been scanned by the MessageLabs Email Security System. For more information please visit http://www.messagelabs.com/email ______________________________________________________________________ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

