El Tuesday 18 September 2007 11:55:42 John Donovan escribió: > This is true, but OSG will fall back to using glBegin()/glEnd() to render > the primitives, rather than using vertex arrays or display lists. Not a > problem if you've got a few objects like this, but isn't the most efficient > path when the scenegraph gets large.
I didn't know about this, thanks for the clarification. Is the performance loss still noticeable after the primitive is compiled in a display list? _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

