Alberto Luaces wrote:
> I didn't know about this, thanks for the clarification. Is the performance 
> loss still noticeable after the primitive is compiled in a display list?


I only found out by reading the excellent OSGQSG (Quick Start Guide), but makes
sense now I think about it.
I'm not sure of the performance difference between glBegin()/glEnd(), display
lists, and vertex arrays, it's going to be partly driver and application
dependent. There's the function osg::Drawable::setUseDisplayLists() you can
call, then do some timing tests to see what happens.

-J


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