Alberto Luaces wrote: > I didn't know about this, thanks for the clarification. Is the performance > loss still noticeable after the primitive is compiled in a display list?
I only found out by reading the excellent OSGQSG (Quick Start Guide), but makes sense now I think about it. I'm not sure of the performance difference between glBegin()/glEnd(), display lists, and vertex arrays, it's going to be partly driver and application dependent. There's the function osg::Drawable::setUseDisplayLists() you can call, then do some timing tests to see what happens. -J ______________________________________________________________________ This email has been scanned by the MessageLabs Email Security System. For more information please visit http://www.messagelabs.com/email ______________________________________________________________________ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

