Hi Robert, Glut is effectively only used for creating the rendering context at the moment. From there on I use this rendering context in the .net controls. Apart from that the usage is for historical reasons. I understand it sounds strange but the glut functionality that I use right now is very limited. And when I do use it, it is used as a kind of debugging window instead of het .net control.
Rewriting the whole thing is not an option right now, and I don't need the full osgviewer functionality. I will try to use osg::GraphicsContext so that I can take a step in the right direction. best regards Raymond Robert Osfield wrote: > Hi Raymond, > > I am perplexed why you'd want to use GLUT for any multiple window > work. Why not just try the native windowing support. > > Robert. > > On 9/19/07, Raymond de Vries <[EMAIL PROTECTED]> wrote: > >> Hi Robert, >> >> Sure, I did not provide information for the complete solution. At this >> moment I was hoping that someone else was triggered by this and he or >> she did some extensive research on this. Appearantly I did trigger ;-) >> >> I will describe my situation here in detail: >> >> * osg 2.0.0 on Windows XP SP2, 1 monitor >> * 1 main freeglut window = 1 rendering context. Shared contexts is >> enabled in freeglut since I intend to use only 1 rendering context >> in order to preserve resources. This window exists during the >> existence of the program and I hide it just after creation. I >> don't draw this window. >> * Multiple other windows, mixed glut and .net controls. In the .net >> control I create a so-called NativeWindow and get the current >> context. This way I get the context from my main window. These >> other windows and .net controls are created and deleted at runtime >> * Each 'other' window (ie not the main window) has its own sceneview >> * 1 scenegraph, assigned to each sceneview (setSceneData(node)) >> * Each 'other' window has its own camera transformation >> >> Models are then loaded from file and added to the scenegraph. The effect >> that I see right now is that it seems that I am using multiple rendering >> contexts and that the texture of some parts of the models don't get >> uploaded to a particular rendering context. This is not the case >> however, I checked the contexts being made active and they are all the >> same. It looks like the models are only smooth shaded. Any clue? >> >> Is it possible that I need to set a specific rendering context to a >> sceneview? >> >> Thanks a lot (again) >> Raymond >> >> >> >> >> Robert Osfield wrote: >> >>> Hi Raymond, >>> >>> If its not clear to you then with this small amount of information is >>> going to be absolutely beyond comprehension for others... >>> >>> First up what type of application/viewer code do you have? Single >>> window, multiple cameras? What platform? Does it just happen with >>> certain types of hardware? >>> >>> Does osgviewer exhibit the same problems your data? Have you tried >>> disabling the optimizer? >>> >>> Robert. >>> >>> On 9/19/07, Raymond de Vries <[EMAIL PROTECTED]> wrote: >>> >>> >>>> Hi everyone, >>>> >>>> Since I have upgraded to OSG 2.0 (a few months ago) I seem to 'loose' >>>> textures on loaded models. It is not very clear to me what happens, and >>>> it is not easy to describe. At the moment I was wondering if someone has >>>> a hint or so. >>>> >>>> Thanks a lot, >>>> Raymond >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> [email protected] >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >>> >>> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

