Hi Mike, I'll try to take a look at it this evening if I get a chance. The only issue I had with building the wrappers after I copied the dlls to the bin folder was the fact that it didn't like the allocatemipmap was pure virtual b/c osgDotNet was trying to create an instance of the Texture class and it was abstract.
Jason On 9/20/07, Mike Wittman <[EMAIL PROTECTED]> wrote: > > On 9/20/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > > On 9/20/07, Jason Beverage <[EMAIL PROTECTED]> wrote: > > > The error was because OSG is apparently installing the > osgwrapper_*.dll > > > files in the osgplugins directory instead of in the bin directory > like > > > normal. Copying them to bin generates the wrappers. Haven't tried > > building > > > them yet though. > > > > I think this might be already fixed... > > There's logic in the generator to handle the bin vs. plugins directory > change, and it's been working fine for me with 2.1.9. It's gated in the > preprocessor based on OSG version, so it could be that you're picking up > old OSG headers when building the generator. The logic in question is > in AugmentedTypesFactory::loadIntrospectionLibraries; I'd try dumping > preprocessed source and/or stepping through in the debugger to see > what's happening. > > -Mike > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

