Hi Jason,
I don't see anything special about the osg::Texture::allocateMipmap function interface that should cause that problem, and it sounds like other pure virtual Texture functions are handled appropriately. Possibly it could be due to a mismatch in OSG versions between headers and wrapper DLLs. I'll look into it when I have the chance. -Mike ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Beverage Sent: Thursday, September 20, 2007 10:22 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Error with current osgDotNet wrapper generators Hi Mike, I'll try to take a look at it this evening if I get a chance. The only issue I had with building the wrappers after I copied the dlls to the bin folder was the fact that it didn't like the allocatemipmap was pure virtual b/c osgDotNet was trying to create an instance of the Texture class and it was abstract. Jason On 9/20/07, Mike Wittman <[EMAIL PROTECTED]> wrote: On 9/20/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > On 9/20/07, Jason Beverage <[EMAIL PROTECTED]> wrote: > > The error was because OSG is apparently installing the osgwrapper_*.dll > > files in the osgplugins directory instead of in the bin directory like > > normal. Copying them to bin generates the wrappers. Haven't tried > building > > them yet though. > > I think this might be already fixed... There's logic in the generator to handle the bin vs. plugins directory change, and it's been working fine for me with 2.1.9. It's gated in the preprocessor based on OSG version, so it could be that you're picking up old OSG headers when building the generator. The logic in question is in AugmentedTypesFactory::loadIntrospectionLibraries; I'd try dumping preprocessed source and/or stepping through in the debugger to see what's happening. -Mike _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g
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