Hi Sylvain, osgSim::SphereSegment is very specialist class that has been designed not to be used with texturing, and its complex shape preclude any easy tex coord mapping for them
Is there a reason why you aren't just rolling your own osg::Geometry? This is exactly how I'd set up a sphere segment geometry with texturing. Robert. On 9/21/07, sylvain cormier <[EMAIL PROTECTED]> wrote: > Hi, > > I would like some help for texturing a movie on a sphere segment. > > I noticed by pressing "s" on the surface of a sphere segment I have > created , that there are 10 drawables, no vertices and no primitives. > Why is this? > After having applied a texture, > I can see something going on on the sphere segment because pressing > "s"(start) and "p"(pause) cause the sphere segment to flicker with > lines. > I can also toggle the texture on and off. > > On the contrary, texturing a cylinder with: > > geode->addDrawable(newosg::ShapeDrawable(newosg::Cylinder(osg::Vec3(0.0f,0.0f,0.0f),20,20))); > > was easy and contained 1 drawable, 166 vertices and 120 primitives. > > Not really knowing what to do, I tried removing some drawables with > > geode->removeDrawables(1,9); > > just to see. > > I still was able to get a sphere segment which gave me 1 drawable while > pressing "s". > Why is this? are those other 9 drawables not important? > > I do not know where to go from here, any help would be appreciated. > > thanks in advance. > > Sylvain > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

