Hi Sylvain, I really have little clue what you are really after.
Trying explaining what your are wanting to achieve from a high level first. Robert. On 9/28/07, sylvain cormier <[EMAIL PROTECTED]> wrote: > On Fri, 2007-21-09 at 20:21 +0100, Robert Osfield wrote: > > Hi Sylvain, > > > > osgSim::SphereSegment is very specialist class that has been designed > > not to be used with texturing, and its complex shape preclude any easy > > tex coord mapping for them > > > > Is there a reason why you aren't just rolling your own osg::Geometry? > > Hi Robert, list, > > complex shape indeed, > after having "rolled my own" geometry with TRIANGLES, > I have one vertex array for a sphere segment. > I seem to be getting the same results. > I still can see the movie's shades playing and I can pause and start the > movie. > But my guess now is that I would be to assign a texture coordinate to > each vertex. Am I right? > Is there anything special with such a shape that i should be taking into > consideration when Applying texture coordinates? > > Also, you recently added support for intensityMap and fixed naming of > --panoramic-sd and --3d-sd command line arguments in osgViewer/View.cpp > > This brought my attention to > > createParoramicSphericalDisplayDistortionMesh(const osg::Vec3& origin, > const osg::Vec3& widthVector, const osg::Vec3& heightVector, double > sphere_radius, double collar_radius) > > That actually sounds very much like what I need. > > Does this mean I could set up a spherical distortion in my viewer > instead of trying to do it inside my scene? > > > Thank you, > > > Sylvain > > > thanks, > > Sylvain > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

