Do you read the texture data from the card each frame to a buffer in the CPU memory? (using image->readFromCurrentTexture(), and I think that also attaching image to the camera color buffer have the same affect) If u do, check the frame rate without that piece of code. If you don't do that, then maybe it's the driver like Joachim suggested.
----- Original Message ----- From: "Joachim E. Vollrath" <[EMAIL PROTECTED]> To: "OpenSceneGraph Users" <[email protected]> Sent: Monday, September 24, 2007 6:03 PM Subject: Re: [osg-users] HDR 32bit > eh... sorry, you're right. I meant as long as the resolution is fixed > you won't need to interpolate... > > > > What do you mean with screen-sized hdr? > > If I have the same resolution? I have a fixed resolution if it is the > > question... :s > > > > thanks for your answer > > > > > > > -- > Joachim E. Vollrath > University of Stuttgart > Institute for Visualization and Interactive Systems (VIS) > web: http://www.vis.uni-stuttgart.de/~vollrajm/ > mail: [EMAIL PROTECTED] > phone: 49.711.7816.403 > fax: 49.711.7816.340 > > german postal address: > Dipl. Inf. Joachim E. Vollrath > Universitaet Stuttgart, Institutsverbund Informatik > Institut fuer Visualisierung und Interaktive Systeme > Universitaetstrasse 38 > 70569 Stuttgart > GERMANY > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

