Hi Robert,

Right now I'm interested in rigid body animation along pre-predefined  
paths or based on constraints defined within the modeling tool.

For example: A vehicle animated along a path such that its wheels  
rotate and steerable wheels turn.  In blender this type of animation  
would consist of both "IPO curves" and animation "constraints".   
Blender isn't a requirement, I'm just curious what the best tool  
chain ending in OSG would be.

Thanks-
Abe

On Sep 30, 2007, at 2:34 PM, osg-users- 
[EMAIL PROTECTED] wrote:

> ------------------------------
>
> Message: 2
> Date: Sun, 30 Sep 2007 09:55:33 +0100
> From: "Robert Osfield" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] collada animation?
> To: "OpenSceneGraph Users" <[email protected]>
> Message-ID:
>       <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hi Abe,
>
> Could you be more specific what you mean by animation.
>
> Different plugins support different classes of animation.
>
> Robert.
>
> On 9/29/07, Abe Stephens <[EMAIL PROTECTED]> wrote:
>> Hi,
>>
>> Does the OSG collada1.4 plugin support animation?
>>
>> I'm attempting to bring simple pre-baked animations from a tool
>> (blender/maya) into the OSG runtime. I've also tried using a .osg
>> exporter from blender with mixed results.  Is there another tool
>> chain into OSG I should try?
>>
>> Thanks-
>> Abe
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users- 
>> openscenegraph.org
>>

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