Hi Robert, Right now I'm interested in rigid body animation along pre-predefined paths or based on constraints defined within the modeling tool.
For example: A vehicle animated along a path such that its wheels rotate and steerable wheels turn. In blender this type of animation would consist of both "IPO curves" and animation "constraints". Blender isn't a requirement, I'm just curious what the best tool chain ending in OSG would be. Thanks- Abe On Sep 30, 2007, at 2:34 PM, osg-users- [EMAIL PROTECTED] wrote: > ------------------------------ > > Message: 2 > Date: Sun, 30 Sep 2007 09:55:33 +0100 > From: "Robert Osfield" <[EMAIL PROTECTED]> > Subject: Re: [osg-users] collada animation? > To: "OpenSceneGraph Users" <[email protected]> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > Hi Abe, > > Could you be more specific what you mean by animation. > > Different plugins support different classes of animation. > > Robert. > > On 9/29/07, Abe Stephens <[EMAIL PROTECTED]> wrote: >> Hi, >> >> Does the OSG collada1.4 plugin support animation? >> >> I'm attempting to bring simple pre-baked animations from a tool >> (blender/maya) into the OSG runtime. I've also tried using a .osg >> exporter from blender with mixed results. Is there another tool >> chain into OSG I should try? >> >> Thanks- >> Abe >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users- >> openscenegraph.org >> _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

