Hi Abe and Robert, I asked this question earlier but somehow it got off topic to discussing osgCAL. With the osg exporter from blender ( http://projects.blender.org/projects/osgexport/) we were able to do simple animations(the kind you are describing I think) directly. For our testing, we exported a spinning cube that also took a helix type path through the scene and it came through in osg without any problems. My question though, as sounds like is yours, was if I used the collada exporter, would this same type of simple animation example come through? This would be much better since our in-house modeler use packages like maya and 3ds.
On 10/1/07, Abe Stephens <[EMAIL PROTECTED]> wrote: > > Hi Robert, > > Right now I'm interested in rigid body animation along pre-predefined > paths or based on constraints defined within the modeling tool. > > For example: A vehicle animated along a path such that its wheels > rotate and steerable wheels turn. In blender this type of animation > would consist of both "IPO curves" and animation "constraints". > Blender isn't a requirement, I'm just curious what the best tool > chain ending in OSG would be. > > Thanks- > Abe > > On Sep 30, 2007, at 2:34 PM, osg-users- > [EMAIL PROTECTED] wrote: > > > ------------------------------ > > > > Message: 2 > > Date: Sun, 30 Sep 2007 09:55:33 +0100 > > From: "Robert Osfield" <[EMAIL PROTECTED]> > > Subject: Re: [osg-users] collada animation? > > To: "OpenSceneGraph Users" <[email protected]> > > Message-ID: > > <[EMAIL PROTECTED]> > > Content-Type: text/plain; charset=ISO-8859-1 > > > > Hi Abe, > > > > Could you be more specific what you mean by animation. > > > > Different plugins support different classes of animation. > > > > Robert. > > > > On 9/29/07, Abe Stephens <[EMAIL PROTECTED]> wrote: > >> Hi, > >> > >> Does the OSG collada1.4 plugin support animation? > >> > >> I'm attempting to bring simple pre-baked animations from a tool > >> (blender/maya) into the OSG runtime. I've also tried using a .osg > >> exporter from blender with mixed results. Is there another tool > >> chain into OSG I should try? > >> > >> Thanks- > >> Abe > >> _______________________________________________ > >> osg-users mailing list > >> [email protected] > >> http://lists.openscenegraph.org/listinfo.cgi/osg-users- > >> openscenegraph.org > >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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