Hi Tobias,

exactly, OSG is develeped w.r.t high performance surface rendering (OpenGL).


/adegli

2007/10/2, Tobias Münch <[EMAIL PROTECTED]>:
>
> Hello Adrian
>
> If I get you right, you think that the OSG data representation is not
> optimized for use within a raytracer application. So it will be possible to
> code a raytracer with OSG but results won't be very efficient and powerful?
>
> regards, Tobias
>
> On 10/2/07, Adrian Egli <[EMAIL PROTECTED]> wrote:
> >
> > Hi Tobias,
> >
> > Greate would be to get a RayTracer attached to the OSG scene. With
> > option to trace or not. Normally OSG won't trace, but if we like to get high
> > quality screens, we can just turn on the tracing. But i was thinking about
> > this still more then once. What we should get or what i like to integrate as
> > soon as i have some hours to analyse the osg core, we should store the
> > triangles, trianglesfan, ... (GL geometries) in a accelerated spatial data
> > structure, best kd-Tree like data organisation. Even the intersection test
> > could be boosted, also futures animations, collision checks and so on,
> > boosting of depth sorting for transparency pre triangles should become
> > possible.  Also haptic-rendering could be an option for future application.
> > This integration would be an essential topic.
> >
> > I am not yet sure how we should change the osg internal data structure,
> > at the moment we store vertices in simple arrays. I feel like to remap them
> > into an kd-tree. then the whole scenegraph is organised in a spatial data
> > structure.
> >
> > and the once we have a fast internal data representation, we may are
> > really close to render the scene no longer as face rendering also ray
> > casted, ray traced parts would be an futur options. what would be really
> > greate. May we will get small parts raytraced, others not.
> >
> > what are others thinking about this topic.
> >
> > /Adegli
> >
> > 2007/10/2, Tobias Münch < [EMAIL PROTECTED]>:
> > >
> > > Hello to all OSG developers.
> > >
> > > Does anybody has developed a raytracer based on OSG or OpenGL which is
> > > free to use on other applications? It is important for me that no changes
> > > are necessary to the OSG-framework like the raytracer of Amit Ben-David, 
> > > who
> > > modified the osg:Vec3f class. I need it for my thesis and unfortunately I
> > > have not enough time to code one by my own.
> > >
> > > best regards, Tobias
> > >
> > > p.s.: The source of Ben-Davids raytracer: 
> > > http://www.cs.technion.ac.il/~cs234326/projects/GLSLRayTracer/main.htm
> > >
> > > <http://www.cs.technion.ac.il/%7Ecs234326/projects/GLSLRayTracer/main.htm>
> > >
> > > _______________________________________________
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> > > [email protected]
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
> > >
> > >
> >
> >
> > --
> > ********************************************
> > Adrian Egli
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> >
>
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>


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