I'm not aware of any open source interactive ray tracers that vivaciously support third-party scene graphs like OSG.
OpenRT (not open source) has been demoed at the Mercury booth @ siggraph running off a scene graph (possibly OpenInventor (?)). Razor (not open source) is an IRT system from UT Austin which is tightly integrated with its own scene graph (supports collada). We've had some traffic on the Manta (open source) mailing list about scene graph integration. The projects were all outside of Utah so I'm not sure if they targeted a standard tool like OSG. Abe On Oct 2, 2007, at 4:26 AM, osg-users- [EMAIL PROTECTED] wrote: > Message: 24 > Date: Tue, 2 Oct 2007 12:25:58 +0200 > From: " Tobias M?nch " <[EMAIL PROTECTED]> > Subject: Re: [osg-users] Searcing for raytracer implementation based > on OSG > To: "OpenSceneGraph Users" <[email protected]> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset="iso-8859-1" > > Hello Adrian > > If I get you right, you think that the OSG data representation is not > optimized for use within a raytracer application. So it will be > possible to > code a raytracer with OSG but results won't be very efficient and > powerful? > > regards, Tobias > > On 10/2/07, Adrian Egli <[EMAIL PROTECTED]> wrote: >> >> Hi Tobias, >> >> Greate would be to get a RayTracer attached to the OSG scene. With >> option >> to trace or not. Normally OSG won't trace, but if we like to get high >> quality screens, we can just turn on the tracing. But i was >> thinking about >> this still more then once. What we should get or what i like to >> integrate as >> soon as i have some hours to analyse the osg core, we should store >> the >> triangles, trianglesfan, ... (GL geometries) in a accelerated >> spatial data >> structure, best kd-Tree like data organisation. Even the >> intersection test >> could be boosted, also futures animations, collision checks and so >> on, >> boosting of depth sorting for transparency pre triangles should >> become >> possible. Also haptic-rendering could be an option for future >> application. >> This integration would be an essential topic. >> >> I am not yet sure how we should change the osg internal data >> structure, at >> the moment we store vertices in simple arrays. I feel like to >> remap them >> into an kd-tree. then the whole scenegraph is organised in a >> spatial data >> structure. >> >> and the once we have a fast internal data representation, we may are >> really close to render the scene no longer as face rendering also ray >> casted, ray traced parts would be an futur options. what would be >> really >> greate. May we will get small parts raytraced, others not. >> >> what are others thinking about this topic. >> >> /Adegli >> >> 2007/10/2, Tobias M?nch <[EMAIL PROTECTED]>: >>> >>> Hello to all OSG developers. >>> >>> Does anybody has developed a raytracer based on OSG or OpenGL >>> which is >>> free to use on other applications? It is important for me that no >>> changes >>> are necessary to the OSG-framework like the raytracer of Amit Ben- >>> David, who >>> modified the osg:Vec3f class. I need it for my thesis and >>> unfortunately I >>> have not enough time to code one by my own. >>> >>> best regards, Tobias >>> >>> p.s.: The source of Ben-Davids raytracer: http:// >>> www.cs.technion.ac.il/~cs234326/projects/GLSLRayTracer/main.htm >>> >>> <http://www.cs.technion.ac.il/%7Ecs234326/projects/GLSLRayTracer/ >>> main.htm> >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users- >>> openscenegraph.org >>> >>> >>> >> >> >> -- >> ******************************************** >> Adrian Egli >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users- >> openscenegraph.org >> >> > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: http://lists.openscenegraph.org/pipermail/osg-users- > openscenegraph.org/attachments/20071002/599a86e8/attachment.html > > ------------------------------ > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org > > > End of osg-users Digest, Vol 4, Issue 4 > *************************************** _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

