Hi Adrian, possibly a stupid question:
if you do that, wouldn't you break the vertex arrays that are needed to efficiently upload the geometry to the graphics card? > Hi Joachim, > > at the moment it's only a quick and dirty evaluation prototypic > implementation, of course i have a huge overhead, i like to replace for > triangles > mesh the vertex array by a kd-tree in the osg core implementation. may i get > time tomorrow to doing depther tests and some may i will be able > work out a first version of such a replacement in the osg core. > > i guess if i will integrate it right in osg core the overhead will be not > really huge, but i don't yet know it exactly > > /adegli > -- Joachim E. Vollrath University of Stuttgart Institute for Visualization and Interactive Systems (VIS) web: http://www.vis.uni-stuttgart.de/~vollrajm/ mail: [EMAIL PROTECTED] phone: 49.711.7816.403 fax: 49.711.7816.340 german postal address: Dipl. Inf. Joachim E. Vollrath Universitaet Stuttgart, Institutsverbund Informatik Institut fuer Visualisierung und Interaktive Systeme Universitaetstrasse 38 70569 Stuttgart GERMANY _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

