Example built using osg 2.1.13 on winXP/VS2005. Still have same problem. Scene
doesn't display for osgViewer::View slave camera.
Filip
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of [EMAIL PROTECTED]
> Sent: 3. oktober 2007 11:19
> To: [email protected]
> Subject: Re: [osg-users] osgViewer::CompositeViewer using slave camera
>
> Robert,
>
> I just noticed that there are some major changes to
> CompositeViewer in 2.1.13.
> I've updated my SVN and will let you know how test goes with
> the new ViewerBase class.
>
> Filip
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > Sent: 3. oktober 2007 11:00
> > To: [email protected]
> > Subject: Re: [osg-users] osgViewer::CompositeViewer using
> slave camera
> >
> > I'm using osg 2.1.11 on WinXP with VS2005
> >
> > Filip
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > Robert Osfield
> > > Sent: 3. oktober 2007 10:56
> > > To: OpenSceneGraph Users
> > > Subject: Re: [osg-users] osgViewer::CompositeViewer using
> > slave camera
> > >
> > > Hi Filip,
> > >
> > > Which version of the OSG are you working with ?
> > >
> > > On 10/3/07, [EMAIL PROTECTED]
> > <[EMAIL PROTECTED]> wrote:
> > > > Hi All,
> > > >
> > > > Has anyone tried to get slave cameras to render the master
> > > scenedata with CompositeViewer?
> > > > Using the Viewer it works perfect, but trying the same
> > > approach with CompositeViewer just shows a blank buffer.
> > > > I have attached a modified osgcompositeviewer example where
> > > the -4 argument shows the problem.
> > > >
> > > > Any hints to what I'm doing wrong or where to start
> > > debugging is much
> > > > appreciated.(osgViewer::View:addSlave() seems to be doing
> > the right
> > > > thing)
> > > >
> > > > Thanks in advance,
> > > > Filip
> > > >
> > > > _______________________________________________
> > > > osg-users mailing list
> > > > [email protected]
> > > >
> > >
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
> > > > org
> > > >
> > > >
> > > >
> > > _______________________________________________
> > > osg-users mailing list
> > > [email protected]
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce
> > > negraph.org
> > >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce
> > negraph.org
> >
> _______________________________________________
> osg-users mailing list
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> negraph.org
>
/* OpenSceneGraph example, osgcompositeviewer.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osgUtil/Optimizer>
#include <osgDB/ReadFile>
#include <osg/Material>
#include <osg/Geode>
#include <osg/BlendFunc>
#include <osg/Depth>
#include <osg/Projection>
#include <osg/PolygonOffset>
#include <osg/MatrixTransform>
#include <osg/Camera>
#include <osg/FrontFace>
#include <osgText/Text>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/StateSetManipulator>
#include <osgViewer/ViewerEventHandlers>
#include <osgViewer/CompositeViewer>
#include <osgFX/Scribe>
#include <osg/io_utils>
// class to handle events with a pick
class PickHandler : public osgGA::GUIEventHandler {
public:
PickHandler():
_mx(0.0f),
_my(0.0f) {}
~PickHandler() {}
bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa)
{
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
if (!view) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::PUSH):
{
_mx = ea.getX();
_my = ea.getY();
break;
}
case(osgGA::GUIEventAdapter::RELEASE):
{
if (_mx==ea.getX() && _my==ea.getY())
{
pick(view, ea.getX(), ea.getY());
}
break;
}
default:
break;
}
return false;
}
void pick(osgViewer::View* view, float x, float y)
{
osg::Node* node = 0;
osg::Group* parent = 0;
osgUtil::LineSegmentIntersector::Intersections intersections;
if (view->computeIntersections(x, y, intersections))
{
osgUtil::LineSegmentIntersector::Intersection intersection =
*intersections.begin();
osg::NodePath& nodePath = intersection.nodePath;
node = (nodePath.size()>=1)?nodePath[nodePath.size()-1]:0;
parent =
(nodePath.size()>=2)?dynamic_cast<osg::Group*>(nodePath[nodePath.size()-2]):0;
}
// now we try to decorate the hit node by the osgFX::Scribe to show
that its been "picked"
if (parent && node)
{
osgFX::Scribe* parentAsScribe =
dynamic_cast<osgFX::Scribe*>(parent);
if (!parentAsScribe)
{
// node not already picked, so highlight it with an
osgFX::Scribe
osgFX::Scribe* scribe = new osgFX::Scribe();
scribe->addChild(node);
parent->replaceChild(node,scribe);
}
else
{
// node already picked so we want to remove scribe to unpick it.
osg::Node::ParentList parentList = parentAsScribe->getParents();
for(osg::Node::ParentList::iterator itr=parentList.begin();
itr!=parentList.end();
++itr)
{
(*itr)->replaceChild(parentAsScribe,node);
}
}
}
}
float _mx, _my;
};
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// read the scene from the list of file specified commandline args.
osg::ref_ptr<osg::Node> scene = osgDB::readNodeFiles(arguments);
// load a default scene if none provided
if (!scene)
{
scene = osgDB::readNodeFile("cow.osg");
if (!scene) return 1;
}
// construct the viewer.
osgViewer::CompositeViewer viewer;
if (arguments.read("-1"))
{
{
osgViewer::View* view = new osgViewer::View;
view->setSceneData(osgDB::readNodeFile("fountain.osg"));
view->addEventHandler( new osgViewer::StatsHandler );
view->setUpViewAcrossAllScreens();
view->setCameraManipulator(new osgGA::TrackballManipulator);
viewer.addView(view);
}
}
if (arguments.read("-2"))
{
// view one
{
osgViewer::View* view = new osgViewer::View;
viewer.addView(view);
view->setUpViewOnSingleScreen(0);
view->setSceneData(scene.get());
view->setCameraManipulator(new osgGA::TrackballManipulator);
// add the state manipulator
osg::ref_ptr<osgGA::StateSetManipulator> statesetManipulator = new
osgGA::StateSetManipulator;
statesetManipulator->setStateSet(view->getCamera()->getOrCreateStateSet());
view->addEventHandler( statesetManipulator.get() );
}
// view two
{
osgViewer::View* view = new osgViewer::View;
viewer.addView(view);
view->setUpViewOnSingleScreen(1);
view->setSceneData(scene.get());
view->setCameraManipulator(new osgGA::TrackballManipulator);
view->addEventHandler( new osgViewer::StatsHandler );
// add the handler for doing the picking
view->addEventHandler(new PickHandler());
}
}
if (arguments.read("-3"))
{
osg::GraphicsContext::WindowingSystemInterface* wsi =
osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface
available, cannot create windows."<<std::endl;
return 1;
}
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0),
width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new
osg::GraphicsContext::Traits;
traits->x = 100;
traits->y = 100;
traits->width = 1000;
traits->height = 800;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc =
osg::GraphicsContext::createGraphicsContext(traits.get());
if (gc.valid())
{
osg::notify(osg::INFO)<<" GraphicsWindow has been created
successfully."<<std::endl;
// need to ensure that the window is cleared make sure that the
complete window is set the correct colour
// rather than just the parts of the window that are under the
camera's viewports
gc->setClearColor(osg::Vec4f(0.2f,0.2f,0.6f,1.0f));
gc->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
else
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created
successfully."<<std::endl;
}
// view one
{
osgViewer::View* view = new osgViewer::View;
viewer.addView(view);
view->setSceneData(scene.get());
view->getCamera()->setViewport(new osg::Viewport(0,0,
traits->width/2, traits->height/2));
view->getCamera()->setGraphicsContext(gc.get());
view->setCameraManipulator(new osgGA::TrackballManipulator);
// add the state manipulator
osg::ref_ptr<osgGA::StateSetManipulator> statesetManipulator = new
osgGA::StateSetManipulator;
statesetManipulator->setStateSet(view->getCamera()->getOrCreateStateSet());
view->addEventHandler( statesetManipulator.get() );
view->addEventHandler( new osgViewer::StatsHandler );
view->addEventHandler( new osgViewer::HelpHandler );
view->addEventHandler( new osgViewer::WindowSizeHandler );
view->addEventHandler( new osgViewer::ThreadingHandler );
view->addEventHandler( new osgViewer::RecordCameraPathHandler );
}
// view two
{
osgViewer::View* view = new osgViewer::View;
viewer.addView(view);
view->setSceneData(scene.get());
view->getCamera()->setViewport(new osg::Viewport(traits->width/2,0,
traits->width/2, traits->height/2));
view->getCamera()->setGraphicsContext(gc.get());
view->setCameraManipulator(new osgGA::TrackballManipulator);
// add the handler for doing the picking
view->addEventHandler(new PickHandler());
}
// view three
{
osgViewer::View* view = new osgViewer::View;
viewer.addView(view);
view->setSceneData(osgDB::readNodeFile("cessnafire.osg"));
view->getCamera()->setProjectionMatrixAsPerspective(30.0,
double(traits->width) / double(traits->height/2), 1.0, 1000.0);
view->getCamera()->setViewport(new osg::Viewport(0,
traits->height/2, traits->width, traits->height/2));
view->getCamera()->setGraphicsContext(gc.get());
view->setCameraManipulator(new osgGA::TrackballManipulator);
}
}
if(arguments.read("-4")|| viewer.getNumViews()==0)
{
//View one consists of a master and a slave camera
{
osgViewer::View* view = new osgViewer::View;
viewer.addView(view);
view->setSceneData(scene.get());
view->setCameraManipulator(new
osgGA::TrackballManipulator);
//Setup the main camera
{
osg::ref_ptr<osg::GraphicsContext::Traits>
traits = new osg::GraphicsContext::Traits;
traits->x = 40;
traits->y = 40;
traits->width = 640;
traits->height = 480;
traits->windowName = "Main Camera";
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc =
osg::GraphicsContext::createGraphicsContext(traits.get());
osg::ref_ptr<osg::Camera> camera =
view->getCamera();
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0,
traits->width, traits->height));
GLenum buffer = traits->doubleBuffer ? GL_BACK
: GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
}
//Add a slave camera
{
osg::ref_ptr<osg::GraphicsContext::Traits>
traits = new osg::GraphicsContext::Traits;
traits->x = 40;
traits->y = 560;
traits->width = 640;
traits->height = 480;
traits->windowName = "Slave Camera";
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc =
osg::GraphicsContext::createGraphicsContext(traits.get());
osg::ref_ptr<osg::Camera> camera = new
osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0,
traits->width, traits->height));
GLenum buffer = traits->doubleBuffer ? GL_BACK
: GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
// add this slave camera to the view, with a
shift left of the projection matrix
view->addSlave(camera.get());
}
// add the state manipulator
osg::ref_ptr<osgGA::StateSetManipulator> statesetManipulator = new
osgGA::StateSetManipulator;
statesetManipulator->setStateSet(view->getCamera()->getOrCreateStateSet());
view->addEventHandler( statesetManipulator.get() );
}
// view two is a standalone view of the same scene data
{
osgViewer::View* view = new osgViewer::View;
viewer.addView(view);
view->setUpViewInWindow(720,40,640,480);
view->setSceneData(scene.get());
view->setCameraManipulator(new osgGA::TrackballManipulator);
// add the handler for doing the picking
view->addEventHandler(new PickHandler());
}
}
while (arguments.read("-s")) {
viewer.setThreadingModel(osgViewer::ViewerBase::SingleThreaded); }
while (arguments.read("-g")) {
viewer.setThreadingModel(osgViewer::ViewerBase::ThreadPerContext); }
while (arguments.read("-c")) {
viewer.setThreadingModel(osgViewer::ViewerBase::ThreadPerCamera); }
// run the viewer's main frame loop
return viewer.run();
}
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