Alberto Luaces wrote on Thursday, October 04, 2007 3:20 AM: > As far as I know, when a cygwin compiled program crashes, it only > spits a fairly useless stackdump, which consists on the register > values at the exit. I'm investigating how to get a decent core dump > or stack trace in order to track all of this issues.
See http://cygwin.com/cygwin-ug-net/using-cygwinenv.html, the section on error_start to get better crash reports. HTH. > El Thursday 04 October 2007 01:11:05 Robert Osfield escribió: >> Hi Brian, >> >> Thanks for the clarification. >> >> For 2.2 I think I'll just go with what we have in SVN. In might not >> work perfectly out the box under Cygwin in all combination, but at >> least there is a simple workaround for cases where it doesn't. >> Perhaps if greater clarity comes after 2.2 then we can roll some >> changes into the Cmake build system to better compile out of the box >> under Cygwin. >> >> As for the runtime errors you're seeing, I don't think this is an OSG >> bug, rather a Cygwin/OpenGL driver error of some form. >> >> Robert. >> >> On 10/3/07, Brian Keener <[EMAIL PROTECTED]> wrote: >>> Robert Osfield wrote: >>>> Hi Brian, >>>> >>>> O.K. I'm confused now. Your previous email it sounds like you >>>> needed to add: >>>> >>>> -DWIN32 -DNOMINMAX -mnop-fun-dllimport -DOSG_LIBRARY >>> >>> This was actually the second email I sent. >>> >>>> To get things compile, but your next below sounds like you made no >>>> changes. >>>> >>>> On 10/3/07, Brian Keener <[EMAIL PROTECTED]> wrote: >>>>> Robert Osfield wrote: >>>>>> Have you updated to a different version of Cygwin since you last >>>>> >>>>> built? >>>>> >>>>> Nope, >>>>> >>>>> Only difference is I used a straight ccmake and did not make the >>>>> CMAKE_CXX_FLAG changes I had previously made and I haven't had to >>>>> make >>> >>> This was the first email I sent which got blocked and then I >>> inadvertently sent again not realizing how confusing it would be. >>> >>> The above "> -DWIN32 -DNOMINMAX -mnop-fun-dllimport >>> -DOSG_LIBRARY" is my most recent attempt at building which did >>> build and hangs when run. >>> >>>> Does the SVN version of the OSG compile out of the box without any >>>> changes? Or do you have to make the above addition, if so where >>>> to? >>> >>> It does not - it dies on the socket error and I add the flags: >>> >>> -DWIN32 -DNOMINMAX -mnop-fun-dllimport -DOSG_LIBRARY >>> >>> in ccmake to the CMAKE_CXX_FLAGS line at which point it compiles >>> 100%. >>> >>> You posted in your other response that others had built in Cygwin >>> without making any changes (out of the box). I had not seen those >>> responses - perhaps it is just my setup if you have other cygwin >>> folk getting it right. >>> >>> bk > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Bryan Thrall FlightSafety International [EMAIL PROTECTED] _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

