Robert Osfield wrote: > Hi Brian, > > O.K. I'm confused now. Your previous email it sounds like you needed to add: > > -DWIN32 -DNOMINMAX -mnop-fun-dllimport -DOSG_LIBRARY
This was actually the second email I sent. > To get things compile, but your next below sounds like you made no changes. > > On 10/3/07, Brian Keener <[EMAIL PROTECTED]> wrote: > > Robert Osfield wrote: > > > Have you updated to a different version of Cygwin since you last > > built? > > > > Nope, > > > > Only difference is I used a straight ccmake and did not make the > > CMAKE_CXX_FLAG changes I had previously made and I haven't had to make This was the first email I sent which got blocked and then I inadvertently sent again not realizing how confusing it would be. The above "> -DWIN32 -DNOMINMAX -mnop-fun-dllimport -DOSG_LIBRARY" is my most recent attempt at building which did build and hangs when run. > Does the SVN version of the OSG compile out of the box without any > changes? Or do you have to make the above addition, if so where to? It does not - it dies on the socket error and I add the flags: -DWIN32 -DNOMINMAX -mnop-fun-dllimport -DOSG_LIBRARY in ccmake to the CMAKE_CXX_FLAGS line at which point it compiles 100%. You posted in your other response that others had built in Cygwin without making any changes (out of the box). I had not seen those responses - perhaps it is just my setup if you have other cygwin folk getting it right. bk _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

