Thanks for your fast answer! It works very well! But... I have an other question about LOD-Nodes. I can use a LOD to display a Model with a specified distance. To calculate the distance the bounding-box of the model is used. So i can set a complete model visible or invisible.
Give it a way to calculate the distance between the eye-point and a single triangle from a model? LOD of triangles from a model? Thank you! Daniel Am Montag, 15. Oktober 2007 09.48:00 schrieb wangmiao: > The Lod node is used to manage a series of model node, you can attech > models to it.But it will not simplify models for you. You need > osgUtil::Simplifier to do it.Here is a simple example..... > osgUtil::Simplifier sm; > sm.setDoTriStrip(false); > sm.setMaximumError(FLT_MAX); > sm.setMaximumLength(FLT_MAX); > sm.setSampleRatio(ratio); > sm.simplify(*newgeometry); > newgeode->addDrawable(newgeometry.get()); > > > ----- Original Message ----- > From: "Daniel Moos" <[EMAIL PROTECTED]> > To: "OpenSceneGraph Users" <[email protected]> > Sent: Monday, October 15, 2007 3:00 PM > Subject: [osg-users] Level of Detail > > > Hello Everybody. > > > > This User-Group is great... Thanks to all! > > > > I have a question about LOD (Level of Detail). I have a complex model to > > load. The performance isn't good enough with such a complex model. > > I want an LOD-Node in my program to display this complex model. Give it a > > way to simplify a model in OpenSceneGraph? It will be nice to generate a > > simpler model from a given model. > > > > Can OpenSceneGraph generate such a simpler model? > > > > Thanks to all! > > Daniel > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

