I'd like to render to a texture only, not to the screen. The computer
(PC or unix) may not have a graphics card. Is this possible with OSG, or
even OpenGL in general? 
 
- If so, how do I render once my scene and texture camera is setup,
assuming I cannot use viewer's setSceneData/realize/frame calls?
- If not, and I plug a graphics card in, can I render to multiple
textures at the same time, one per user thread? i.e. is the library
thread safe?
 
thanks for the help
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