Hi, wrt question 1: you could look at Mesa (www.mesa3d.org) and use their OSMesa (off-screen) library. It is a software-only (obviously slow compared to hardware) OpenGL 2.1 implementation and works well with OSG. This will allow you to render to main memory in the PC.
jp Williams Steven-ASW036 wrote: > I'd like to render to a texture only, not to the screen. The computer > (PC or unix) may not have a graphics card. Is this possible with OSG, or > even OpenGL in general? > > - If so, how do I render once my scene and texture camera is setup, > assuming I cannot use viewer's setSceneData/realize/frame calls? > - If not, and I plug a graphics card in, can I render to multiple > textures at the same time, one per user thread? i.e. is the library > thread safe? > > thanks for the help > > > ------------------------------------------------------------------------ > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html. This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. MailScanner thanks Transtec Computers for their support. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

