Hi Steve, You can create a Pbuffer graphics context and then render to this, complete off screen. The osgconv example has some code in it where it'll create a pbuffer just to do off screen work.
Robert. On 10/15/07, Williams Steven-ASW036 <[EMAIL PROTECTED]> wrote: > > > I'd like to render to a texture only, not to the screen. The computer (PC or > unix) may not have a graphics card. Is this possible with OSG, or even > OpenGL in general? > > - If so, how do I render once my scene and texture camera is setup, assuming > I cannot use viewer's setSceneData/realize/frame calls? > - If not, and I plug a graphics card in, can I render to multiple textures > at the same time, one per user thread? i.e. is the library thread safe? > > thanks for the help > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

