Ummm....this looks suspicious. Same hardware yet different times on the Windows platform? What about checked iterators under 2005? Are you disabling those?
Checked iterators: http://msdn2.microsoft.com/en-us/library/aa985965(VS.80).aspx With checked iterators, you'd need to disable them for the OSG libs as well. Do you have access to a Intel compiler for Windows? I'd encourage you to try that as well. On 10/15/07, Adrian Egli <[EMAIL PROTECTED]> wrote: > Hi all, > > same code, allways default project settings, release, same CPU/RAM/... > windows native and os/x native dual boot.... > > what you think about this !!!! results are equal, but computing time .... > > ************************************************************ > MAC OS/X XCode > ************************************************************ > Ray Trace Time = 2.97638s > > Rays = 787307 (264K Rays/s) > Nodes Checks = 24939199 > Bounding Checks = 49512447 > Triangles Checks = 16703960 > > > ************************************************************ > Visual Studio 2003 > ************************************************************ > Ray Trace Time = 3.77131s > > Rays = 786152 (208K/s) > Nodes Checks = 24806690 > Bounding Checks = 49252143 > Triangles Checks = 16609007 > > ************************************************************ > Visual Studio 2005 > ************************************************************ > > Ray Trace Time = 4.62109s > > Rays = 786152 (170K/s) > Nodes Checks = 24806705 > Bounding Checks = 49252212 > Triangles Checks = 16608961 > -- > ******************************************** > Adrian Egli > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

