On 10/16/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > Placing a MatrixTransform over each text object to position should > help in this situation, with the transform of the quad corners done > with a local origin. The other alternative is to put this transform > directly inside the text object to provide the large position support.
I've modified the example to use a MatrixTransform to position and still get the shimmer. I also tried disabling the outline backdrop but this didn't affect things either. Changing to osgText::Text::OBJECT_COORDS character size mode didn't fix things either... Given all this I don't know what to make yet. I'm not sure its a precision issue now. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

