Hi Sherman, This sounds like a precision issue related to the computation of the text scaling - which is done in floats.
Could you modify the osgfadetext example to have text they way you are setting it up and see if it reproduce the problem, or perhaps send a small .osg file that reproduces the issue and then I can have a look at it. It might be that we need to have a code path in osgText for using double maths internally. Robert. On 10/16/07, sherman wilcox <[EMAIL PROTECTED]> wrote: > I'm using osgText with the character size mode of > OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT. The text > is position on an ellipsoid model with ECEF coordinates. When the text > is smaller than the maximum font height I notice that the text is > somewhat wavy when I zoom in and out. Sort of shimmers. Once the text > has realized it's maximum size the effect is much less noticable, > sometimes completely gone. Could this be a floating point precision > issue down in the bowels of osgText? BTW, I'm using an > osg::MatrixTransform node to position the text. > > Any ideas? > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

