See attached.

On 10/16/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
> Hi Sherman,
>
> This sounds like a precision issue related to the computation of the
> text scaling - which is done in floats.
>
> Could you modify the osgfadetext example to have text they way you are
> setting it up and see if it reproduce the problem, or perhaps send a
> small .osg file that reproduces the issue and then I can have a look
> at it.  It might be that we need to have a code path in osgText for
> using double maths internally.
>
> Robert.
>
> On 10/16/07, sherman wilcox <[EMAIL PROTECTED]> wrote:
> > I'm using osgText with the character size mode of
> > OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT. The text
> > is position on an ellipsoid model with ECEF coordinates. When the text
> > is smaller than the maximum font height I notice that the text is
> > somewhat wavy when I zoom in and out. Sort of shimmers. Once the text
> > has realized it's maximum size the effect is much less noticable,
> > sometimes completely gone. Could this be a floating point precision
> > issue down in the bowels of osgText? BTW, I'm using an
> > osg::MatrixTransform node to position the text.
> >
> > Any ideas?
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> _______________________________________________
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>
/* OpenSceneGraph example, osgfadetext.
*
*  Permission is hereby granted, free of charge, to any person obtaining a copy
*  of this software and associated documentation files (the "Software"), to deal
*  in the Software without restriction, including without limitation the rights
*  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
*  copies of the Software, and to permit persons to whom the Software is
*  furnished to do so, subject to the following conditions:
*
*  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
*  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
*  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
*  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
*  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
*  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
*  THE SOFTWARE.
*/

#include <osgViewer/Viewer>

#include <osg/Group>
#include <osg/Geode>
#include <osg/ShapeDrawable>
#include <osg/Texture2D>
#include <osg/PositionAttitudeTransform>
#include <osg/MatrixTransform>
#include <osg/CoordinateSystemNode>
#include <osg/ClusterCullingCallback>

#include <osgDB/FileUtils>
#include <osgDB/ReadFile>

#include <osgText/Text>
#include <osgText/FadeText>

#include <osgSim/OverlayNode>
#include <osgSim/SphereSegment>

#include <osgGA/TerrainManipulator>
#include <osgGA/TrackballManipulator>

#include <iostream>

osg::Node* createEarth()
{
  osg::TessellationHints* hints = new osg::TessellationHints;
  hints->setDetailRatio(5.0f);


  osg::ShapeDrawable* sd = new osg::ShapeDrawable(new 
osg::Sphere(osg::Vec3(0.0,0.0,0.0), osg::WGS_84_RADIUS_POLAR), hints);

  osg::Geode* geode = new osg::Geode;
  geode->addDrawable(sd);

  std::string filename = 
osgDB::findDataFile("Images/land_shallow_topo_2048.jpg");
  geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, new 
osg::Texture2D(osgDB::readImageFile(filename)));

  osg::CoordinateSystemNode* csn = new osg::CoordinateSystemNode;
  csn->setEllipsoidModel(new osg::EllipsoidModel());
  csn->addChild(geode);

  return csn;

}

osgText::Text* createText(osg::EllipsoidModel* ellipsoid, double latitude, 
double longitude, double height, const std::string& str)
{
  double X,Y,Z;
  ellipsoid->convertLatLongHeightToXYZ( osg::DegreesToRadians(latitude), 
osg::DegreesToRadians(longitude), height, X, Y, Z);


  osgText::Text* text = new osgText::Text;

  osg::Vec3 normal = ellipsoid->computeLocalUpVector( X, Y, Z);
  text->setCullCallback(new osg::ClusterCullingCallback(osg::Vec3(X,Y,Z), 
normal, 0.0));

  text->setText(str);
  text->setFont("fonts/arial.ttf");
  text->setPosition(osg::Vec3(X,Y,Z));
  text->setCharacterSize(115000);
  text->setFontResolution(64, 64);
  
text->setCharacterSizeMode(osgText::Text::OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT);
  text->setAutoRotateToScreen(true);

  osgText::Text::BackdropType type = osgText::Text::OUTLINE;
  text->setBackdropType(type);


  return text;
}

osg::Node* createFadeText(osg::EllipsoidModel* ellipsoid)
{
  osg::Group* group = new osg::Group;

  group->getOrCreateStateSet()->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);

  osg::Geode* geode = new osg::Geode;
  group->addChild(geode);

  std::vector<std::string> textList;
  textList.push_back("Town");
  textList.push_back("City");
  textList.push_back("Village");
  textList.push_back("River");
  textList.push_back("Mountain");
  textList.push_back("Road");
  textList.push_back("Lake");

  unsigned int numLat = 1;
  unsigned int numLong = 1;
  double latitude = 0.0;
  double longitude = -100.0;
  double deltaLatitude = 1.0f;
  double deltaLongitude = 1.0f;

  unsigned int t = 0;
  for(unsigned int i = 0; i < numLat; ++i, latitude += deltaLatitude)
  {
    double lgnt = longitude;
    for(unsigned int j = 0; j < numLong; ++j, ++t, lgnt += deltaLongitude)
    {
      geode->addDrawable( createText( ellipsoid, latitude, lgnt, 0, textList[t 
% textList.size()]) );
    }
  }

  return group;
} 


int main(int, char**)
{
  // construct the viewer.
  osgViewer::Viewer viewer;

  
viewer.getCamera()->setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES);
  viewer.getCamera()->setNearFarRatio(0.00001f);

  // read the scene from the list of file specified commandline args.
  osg::ref_ptr<osg::Node> root = createEarth();

  if (!root) return 0;

  // add a viewport to the viewer and attach the scene graph.
  viewer.setSceneData(root.get());

  osg::CoordinateSystemNode* csn = 
dynamic_cast<osg::CoordinateSystemNode*>(root.get());
  if (csn)
  {
    // add fade text around the globe
    csn->addChild(createFadeText(csn->getEllipsoidModel()));
  }    

  //viewer.setCameraManipulator(new osgGA::TerrainManipulator);
  viewer.setCameraManipulator(new osgGA::TrackballManipulator());

  return viewer.run();
}
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