Hello!
My last request concerning this question didn't get any reply, so let me
try this reformulated version:
In Geometry.cpp, there are several lines of code that don't make sense
to me. More precisely, the conditions in a few if-statements seem to be
incorrect.
As an example, in Geometry::getOrCreateVertexBuffer, it says
{
ArrayList arrayList;
getArrayList(arrayList);
osg::VertexBufferObject* vbo = 0;
ArrayList::iterator vitr;
for(vitr = arrayList.begin();
vitr != arrayList.end() && !vbo;
++vitr)
{
osg::Array* array = *vitr;
if (!array->getVertexBufferObject()) vbo =
array->getVertexBufferObject(); ///< This will only set vbo to NULL!?
}
if (!vbo) vbo = new osg::VertexBufferObject;
}
In the loop, vbo will never get a value different from the null-pointer.
Is this on purpose? Did I miss something entirely?
Variations of this issue can be seen at lines 1123, 1170 and 1178.
Please have a look at this and correct me if I'm wrong.
regards
cm
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org