Hi... We are running OSG 2.0.0 on visual studio 2005, and we frequently run 
into a crash in StateSet::removeParent. This is hit when we are deleting nodes 
in the OSG thread (outside of calls to update and frame). Is this a known 
issue? I am stumped on this one. I was just wondering if it could be related to 
checked-iterator wierdness in VS2005, but that's just a guess at this point. 
(The crash is caused because _parents.end() returns an iterator whose container 
pointer is NULL.)
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to