Try 2.2 as the thread safety of various add/remove ops has been
improved.  I can't know for sure whether it'll fix your problem, as
this may well be a simply scene graph management issue at your end.

On 10/25/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Hi... We are running OSG 2.0.0 on visual studio 2005, and we frequently run 
> into a crash in StateSet::removeParent. This is hit when we are deleting 
> nodes in the OSG thread (outside of calls to update and frame). Is this a 
> known issue? I am stumped on this one. I was just wondering if it could be 
> related to checked-iterator wierdness in VS2005, but that's just a guess at 
> this point. (The crash is caused because _parents.end() returns an iterator 
> whose container pointer is NULL.)
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>
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