Try 2.2 as the thread safety of various add/remove ops has been improved. I can't know for sure whether it'll fix your problem, as this may well be a simply scene graph management issue at your end.
On 10/25/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > Hi... We are running OSG 2.0.0 on visual studio 2005, and we frequently run > into a crash in StateSet::removeParent. This is hit when we are deleting > nodes in the OSG thread (outside of calls to update and frame). Is this a > known issue? I am stumped on this one. I was just wondering if it could be > related to checked-iterator wierdness in VS2005, but that's just a guess at > this point. (The crash is caused because _parents.end() returns an iterator > whose container pointer is NULL.) > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

