well hello again.... Before I start making thousands of tests again, maybe this is a simple question:
I read I just have to do view->getCamera()->setNodeMask(0x0) if I want to "disable" the view.... but what's really happening when each view has its own GraphicsWindow, that implements makeCurrent and swapBuffers operations...: correct me if I'm wrong but even if the View cameras are disabled, those functions are still called no ??... is there a way to completely suspend the GraphicsWindow rendering ?? Manu.
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