On 10/25/07, Emmanuel Roche <[EMAIL PROTECTED]> wrote:
> well hello again....
>
> Before I start making thousands of tests again, maybe this is a simple
> question:
>
> I read I just have to do view->getCamera()->setNodeMask
> (0x0) if I want to "disable" the view.... but what's really happening when
> each view has its own GraphicsWindow, that implements  makeCurrent and
> swapBuffers operations...: correct me if I'm wrong but even if the View
> cameras are disabled, those functions are still called no ??... is there a
> way to completely suspend the GraphicsWindow rendering ??

At present there is no way to suspend the frame call for a specific
GraphicsWindow, the viewer calls frame for all its associated
GraphicsWindows.

Perhaps in future we should added support for switching on/off whole
GraphicWindows.  This will be a bit complicated internally but should
be doable.

Robert.
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