On 10/25/07, Emmanuel Roche <[EMAIL PROTECTED]> wrote: > well hello again.... > > Before I start making thousands of tests again, maybe this is a simple > question: > > I read I just have to do view->getCamera()->setNodeMask > (0x0) if I want to "disable" the view.... but what's really happening when > each view has its own GraphicsWindow, that implements makeCurrent and > swapBuffers operations...: correct me if I'm wrong but even if the View > cameras are disabled, those functions are still called no ??... is there a > way to completely suspend the GraphicsWindow rendering ??
At present there is no way to suspend the frame call for a specific GraphicsWindow, the viewer calls frame for all its associated GraphicsWindows. Perhaps in future we should added support for switching on/off whole GraphicWindows. This will be a bit complicated internally but should be doable. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

