Paul: THANK YOU!!!  This is *exactly* the email I needed.  
Obviously, I'm new to OSG so I really didn't know what tools were available for 
this type of inspection. 
I know for a fact that this loop in particular is using all the time because 1. 
This is the OSG main loop
and is the only thing running (it's single threaded) and 2. If I comment it out 
my frame rate goes down to 
jack-diddly. The value of test_load_resolution is only 55.  I have not tried 
replacing the data - I will 
try it when I get back to my computer on Monday.  I am not using buffer 
objects.  I am displaying on only
one screen - one pipe.  This is about as simple an OSG app as you can get - I'm 
just utilizing OSG in
in inefficient manner.  There is one root node with one geode with one geometry 
object with all 12,000 vertices.
I see that it is difficult to debug remotely, but this is the entirity of my 
code (minus the setup which
I just described).  Unfortunately, I'm away from my work computer - I can post 
the entire code file
on Monday.

Robert:  Sorry for the verbiage: I knew it was something I was doing and not 
OSG's inability to process 
a few thousand quads efficiently.  I should have titled the subject of this 
post something like
'Newbie Performance Inadequacies'.

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