Hello group, dear Robert, Robert wrote a very fine PlaneIntersector to intersect planes with arbitrary nodes.
What I think is especially cool is that one gets the intersection as a group of connected polylines. Are there plans for a geometry-intersector, that (as the name suggests) intersects a whole geometry with a node? One approach would be to intersect each triangle with the node and then glue together the intersections as done in the planeIntersector. I have the feeling that starting this from the planeIntersector as a base would not be exceedingly difficult, but still difficult for me (as I do not fully understand all of the planeIntersector code). This "brute-force" - approach would be quite slow, I guess. Are there other strategies for doing mesh / mesh intersections? Regards, Andreas _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

