HI Andreas, Personally I have no plans for geometry-intersector.
Robert. On 10/28/07, Andreas Goebel <[EMAIL PROTECTED]> wrote: > Hello group, dear Robert, > > Robert wrote a very fine PlaneIntersector to intersect planes with > arbitrary nodes. > > What I think is especially cool is that one gets the intersection as a > group of connected polylines. > > Are there plans for a geometry-intersector, that (as the name suggests) > intersects a whole geometry with a node? > > One approach would be to intersect each triangle with the node and then > glue together the intersections as done in the planeIntersector. > > I have the feeling that starting this from the planeIntersector as a > base would not be exceedingly difficult, but still difficult for me (as > I do not fully understand all of the planeIntersector code). > > This "brute-force" - approach would be quite slow, I guess. Are there > other strategies for doing mesh / mesh intersections? > > > Regards, > > Andreas > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

