> If you didn't multiply this translation into the projection matrix, then all > cameras would render the same eye space, and you'd get the same image from > all cameras. > > If you tried to do this by modifying the modelview matrix instead of the > projection matrix, the images wouldn't tile seamlessly.
How does this cause tiling problems? I have still never found a good reason to put translations or rotations in the projection matrix since this tends to cause problems with fog and lighting. - Terry > -Paul > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

