Hi all,
 
 
I'm trying to output a stereo format for the Phillips 3Dwow display. Basically 
what I need to do is split the screen in half horizontally, rendering the scene 
on the left and the depth buffer on the right. 
 
That isn't a problem, but the phillips stereo format dictates that I must add a 
header to the images sent to the screen. Therefore I must first render the 
scene to a texture add the header and then display a texture mapped polygon as 
the screen output. I've done this using code from the osgprerender example in 
the 2.2 distribution. 
 
The problem that I'm having is that I would like to use the 
osgGA::TrackballManipulator to interact with the scene, however if I add this 
to the viewer, I can only interact with the main camera which in this case is 
the one viewing the texture mapped polygon. I would like to link it to the 
prerender camera which is looking at the scene rather than the texture. 
 
Is it possible to bind the matrixmanipulators to differant cameras? If so I'd 
be very grateful if someone could point me in the right direction.
 
 
Thanks,
 
 
Kim.

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