Hi, I'm a developer with Delta3D which uses OSG and I've recently converted a scene to use shadowmaps. I've managed to get decent results on the level using a 2048x2048 shadow map but any smaller object within the level such as a character produces shadows of unacceptable quality. Please see the following images:
Image of the entire scene: http://img504.imageshack.us/my.php?image=fullscenesp7.jpg Character1: http://img64.imageshack.us/my.php?image=soldier1nj1.jpg Character2: http://img64.imageshack.us/my.php?image=soldier2ra7.jpg Character3: http://img229.imageshack.us/my.php?image=soldier3oo3.jpg My question: is there a way to use multiple shadow maps in a scene? Maybe one for each character? Thanks, Michael Guerrero
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