Hi Michael, may you need just to change to the parallel split shadow map. osgshadow --pssm ...
/adegli 2007/11/1, Guerrero, Michael (CIV) <[EMAIL PROTECTED]>: > > Hi, I'm a developer with Delta3D which uses OSG and I've recently > converted a scene to use shadowmaps. I've managed to get decent results on > the level using a 2048x2048 shadow map but any smaller object within the > level such as a character produces shadows of unacceptable quality. Please > see the following images: > > > > Image of the entire scene: > http://img504.imageshack.us/my.php?image=fullscenesp7.jpg > > > > Character1: http://img64.imageshack.us/my.php?image=soldier1nj1.jpg > > Character2: http://img64.imageshack.us/my.php?image=soldier2ra7.jpg > > Character3: http://img229.imageshack.us/my.php?image=soldier3oo3.jpg > > > > My question: is there a way to use multiple shadow maps in a scene? > Maybe one for each character? > > > > Thanks, > > Michael Guerrero > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- ******************************************** Adrian Egli
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