Hi, after applying Mihai“s Fix for ShadowMap (thank you!) I am able to use ShadowMap in my program.
There are two issues: - triangles only cast a shadow when their normal is directed towards the light. While this is, of course, the desired behaviour for "real" models, it is not so nice when just displaying a triangle. How can I make triangles cast shadows regardless how they are directed? - I get the "artifact" that dirties surfaces because of self-shadowing. An older post said to change the polygon-offset. I see that there is a state attribute for that, is that meant? And in which way could I experiment with that? Thanks for your help, Andreas P.S.: When I first tried ShadowMap with Mihai's fix, everything was shadowed. After some thought I found out that I had decorated my light with a small sphere, that cast shadow on everything ... _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

