On Nov 3, 2007 2:47 PM, Andreas Goebel <[EMAIL PROTECTED]> wrote: > Hi, > > after applying Mihai“s Fix for ShadowMap (thank you!) I am able to use > ShadowMap in my program. > > There are two issues: > > - triangles only cast a shadow when their normal is directed towards the > light. While this is, of course, the desired behaviour for "real" > models, it is not so nice when just displaying a triangle. How can I > make triangles cast shadows regardless how they are directed?
Disable back face culling. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

