On Nov 3, 2007 2:47 PM, Andreas Goebel <[EMAIL PROTECTED]> wrote:
> Hi,
>
> after applying Mihai“s Fix for ShadowMap (thank you!) I am able to use
> ShadowMap in my program.
>
> There are two issues:
>
> - triangles only cast a shadow when their normal is directed towards the
> light. While this is, of course, the desired behaviour for "real"
> models, it is not so nice when just displaying a triangle. How can I
> make triangles cast shadows regardless how they are directed?

Disable back face culling.

Robert.
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